Disjointed Trinity

"For them, there were no rules . . ."

 


Menu


Updates
Story
Artwork
Characters
Definitions

*

Home



Introduction

In a land ruled by a corporation, a single monopoly controlling all of the major industries, hunger and destitution run rampant.  Small businesses are ruthlessly brought down, and anything that might pose a threat to the corporation is quickly eliminated.  The government is powerless to stop this because the corporation practically owns it.  The people, too, rely on them, because it is only from Rival that you can get your food, your gas, and employment.

In the midst of this, several resistances develop, within and without the employ of the corporation.  Usually funded by the wealthy (who were often employed by Rival), these corporations stood as the peoples' last, best hope for a better life.  But, systematically, these resistances were shut down with a shockingly effective brutality until only organizations not funded by Rival's money remained, organizations that tended not to be overly effective in the first place.

One of these lesser organizations, comprised only of three people, however, is about to learn that every giant has a weakness, and that anything can be achieved with coordination and planning.

If they can manage not to kill each other first.


The Disjointed Trinity

The Disjointed Trinity (they don't call themselves that) is a group of three people who have each been hurt by Rival in some way in the past, and are one of the only groups of people who manage to get by without them, in their own ways.  They live together in a house in Cor, the unofficial capital and home of Rival Headquarters, and do whatever they can to hinder the giant business' progress.

Joshua: The youngest , found fleeing from the Rival building shortly after the start of the story.  He's generally left out of operations because he's young; we don't know if he minds or not.  He doesn't really say much, but it's pretty obvious that something's going on in his head.

Susie: The grenade, Susie has a short temper and a penchant for weapons.  Susie tends to be the most pro-active member, and the one who's most likely to charge in against impossible odds.  She has a tendency to let everyone know exactly what she's thinking at any given point, but she keeps some stuff to herself, too.

Remmy: Perhaps the squarest of the group, and definitely the oldest, he's the one who actually pays for the place.  He also tends to be the coolest head, and the one to make decisions in the heat of things, and the strategist.  He participates in operations from home, usually, contacting Susie through a home-made comm-device.


Disclaimer

Concepts, art, and writing copywrite Caitlin W. (Akilika Q), 2002.  Do not reproduce or use without permission.